Okay, so I was reading this thread, and it’s basically this whole… thing about two space games, No Man’s Sky and Star Citizen, right? It started with someone just kind of shaking their head, like, “Can you imagine paying full price for No Man’s Sky at launch?” And that just opened the floodgates.
The main vibe with No Man’s Sky is this incredible redemption arc. Everyone remembers the launch – it was a mess. The lead guy, Sean Murray, was out there doing interviews and showing trailers packed with features that just… weren’t in the game. People feel he was selling this grand vision as if it was already finished, maybe because of the insane hype or pressure from Sony. He wasn’t a PR guy, just a programmer thrown into the spotlight, and it showed. The game felt empty, and the backlash was brutal, even to the point of him and the devs getting death threats.
But here’s the twist that everyone seems to agree on: they did a complete 180. Instead of getting defensive, Sean basically said, “You’re right,” shut up, went back to work, and just started pumping out free update after free update for *years*. They turned it from a joke into this shining example of supporting a game and a community. They even won awards for it. People respect that he actually listened to the criticism, sifted through the hate to find the constructive stuff, and just delivered. Some are even joking that fans are now begging him to let them pay for new content. There’s a comparison to an old-school designer, Peter Molyneux, who was famous for overpromising, but the key difference is Sean and his small team actually stuck with it and made their vision real, mostly for free. Not everyone loves the game itself – some call it “Minecraft in space” with a wide but shallow gameplay loop – but almost everyone respects the hustle and the turnaround.
And that’s where the conversation naturally pivots to Star Citizen, because it’s like the opposite example in people’s minds. The thread is full of this weary, cynical humor about it. The single-player part, Squadron 42, was supposedly “complete” back in like 2014, and here we are, with a 2026 release date that nobody really believes. The running joke is that the list of years it was supposed to come out is a meme in itself. The big sentiment is that the game is *never* going to properly “release,” because the anticipation and the funding model – selling ships and concepts for a game that’s in a perpetual alpha – is just too profitable. People call it a “grift” or a “honeypot.”
But it’s not that simple. There’s a definite split. One side sees a billion dollars spent over a decade with no finished product, a lot of mismanagement, and a game that’s still famously “janky” – elevators that kill you, ships falling through floors, the usual alpha bugs. They wonder about the legality of it all and think anyone still putting money in is being conned.
The other side pushes back, saying, “Hold on, you can actually play it.” They point out there’s a playable alpha universe that gets regular updates, free fly events, and a dedicated community that’s having genuine fun. They argue it’s more like a very ambitious, constantly evolving early-access game. The problem, they admit, is that what’s playable now is still far from the grand vision that was sold, and the “jank” might be okay for an alpha test but would be unacceptable for a final release. So you have this weird duality: it’s both a playable game with passionate players *and* a symbol of endless development and broken promises, depending on who you ask. And as a few folks wryly noted, the comments in these threads are always, *always* the same. It’s like a ritual.
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